Crash enabling Landscape Layers in editor with -Vulkan

UE - Rendering Architecture - RHI - Jul 19, 2019

The following fatal error occurs:[2019.07.19-19.41.13:425][975]LogWindows: Error: Fatal error: [File:E:/Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 836] [2 ...

Can Ever Affect Navigation does not detect updates to collision settings at runtime

UE - AI - Jan 27, 2016

When a mesh has its collision updated during runtime the navigation around the mesh does not update. Workaround: If the mesh is set to simulate physics then updates to its collision will update nav ...

Custom iOS icons don't appear using BP projects [4.18.2]

UE - Platform - Mobile - Dec 14, 2017

So far this has been tested on Mac deploying SunTemple to an iPhone 7 (10.3.3). It occurred with both Launch On and File Package. This does not occur when deploying StrategyGame from the same Mac t ...

Teleport only affects static mesh of destructible meshes, collision remains at original location

UE - Simulation - Physics - Destruction - Sep 15, 2015

Teleporting a destructible mesh only transports the mesh of the object, the collision remains where it was originally located. Further, if the player runs into the collision, the static mesh will re ...

Issue with Landscape Layer Blending Node compile in UE 5.4.2

UE - Graphics Tools - Terrain - Aug 2, 2024

When the SetMaterialAttributes Material Expression is used without an input to MaterialAttributes, it will cause Landscape Layer Blend expressions to fail to compile if it is the only layer on a par ...

Typo in source version of OpenGLWindows.h

UE - Platform - Mobile - Jul 17, 2018

The type definitions for the Enum Macros glObjectLabelKHR and glObjectPtrLabelKHR are misspelled. Working in 4.19.2 Broken in 4.20 Tested 4.19.2 (CL - 4033788) and 4.20 (CL - 4214897) ...