I've tried implementing BP logic off an EI Event using Any Key, never executes. Tried having the associated Input Action have Consume Input set to true- still nothing. I'm not sure what the expect ...
Comments from Jack: >LandscapeMaterialsParameterValuesGetter calls GetAllParameterNames<> which does handle functiions >ALandscapeProxy::GetLayersFromMaterial should use GetAllParameterNames<> ins ...
When Using a LPV the lighting that is bouncing is only visible in the left eye. Oculus needed for reproducing this issue ...
Building lighting fails when the engine localization is set to Russian (RU). Have not reproduced internally. This issue seems to be related to [Link Removed] since it occurs in the Russian localiz ...
Construction script in parent blueprint cannot call function in child blueprint when the editor first loads. Once the parent BP is compiled it acts as expected. Regression? (Yes), issue (does not ...
The AShooterGame_FreeForAll::DetermineMatchWinner function is set up to compare each player's PlayerScore with the BestScore variable to see which players are considered to be the "BestPlayer" which ...
A Parameter set in a Material Function cannot be reset to a default value in a Material Instance. Reproduced in 4.7p7 CL-2440994 and Main Promotable-CL-2444381 ...
When a metallic input is passed into a material via a material function and previewed in ES2, the metallic is always returns 0 in the material. Also reproduced in Main Promotable-CL-2490775 [Image ...
Crash-Connecting output of unspecified functions to pins on the material result node. This does occur in Main at CL: 3792526 ...
A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called. This crash does not appear to be producing a callstack in the Crash Reporter w ...