When using the jumpbox with a sequence that is in seconds (not fps) the engine will freeze. This issue is occurring in Binary //UE5/Release-5.2 @ CL 25360045 This issue is occurring in Binary //UE ...
The editor crashes when trying to copy and paste a key in sequencer if the mouse has been slightly moved. ...
When working with a Control Rig in Sequencer, compiling the Control Rig used by an actor will cause the rig to no longer drive movement for the actor's skeletal mesh. Licensee provided sample proje ...
Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game" and no other properties. This was reported and tested in 4.22.3 (CL-7053642). This was reproduced in 4. ...
Replace selected actors with seems to remove the spawned actor without the sequence being aware that this happened. ...
when change sequence struct param, the editor is carash. It occurs in the case of using "Sound Wave", but the same problem occurs when "Sound Cue" is used. Attach application log, and crash dump fil ...
When a skeletal animation section is set to Keep State, and the mesh uses an anim BP and slots to play back the animation, calling Go to End and Stop on the sequence will not pause the animations. ...
-Material Parameter tracks are not converted when converting it to a matinee to a level sequence asset Example: SplineRocketTrail smoke trails are not appearing when playing Matinee for Showdown VR ...
When importing an FBX camera into a Level Sequence via the FBX Import dialog, we rely heavily on the Import Uniform Scale and Convert Scene Unit options for DCC interoperability. These settings ...
Sequencer is having issues handling a camera rotation going past -180 or 180 degrees with multiple keyframes when Key All and Auto-Key options are enabled. This results in unwanted 180 degree flip w ...