This is a not a regression. Tested in UE5(Binary), UE4(Binary), and UE5 Main(P4). Procedural Meshes have the option for CPDs listed in their details panel under Rendering > Advanced >Custom Primit ...
It seems that volumetric clouds in the background appear in front of objects in the foreground in the right eye of a VR headset. I also tested in //UE4/Release-4.26 @ CL 15973114 and the results wer ...
The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...
This issue does not occur if Dbuffer Decals are activated for the project. ...
EQS places a cheap filter as the last step of a query when using auto-sort for single item results if there is only one filter. Found via [Link Removed] which is quoted below:Environmental Query sys ...
From UDN: When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work. I guess this is because the Ste ...
Summary: The following warning appears on each selection of any ChildActorComponent inside Blueprint Editor:LogUObjectGlobals: Warning: Failed to find object 'Class None.NewBlueprint1' (where NewBl ...
As far as I can tell this is a regression. After including C++17 in the build configuration it shouldn't be hidden in the .vcxproj? ...
Associated UDN [Link Removed] We've been having some issues with the replication of attributes. Namely we have an OnRep_ function for an attribute that receives FGameplayAttributeData& OldValue a ...