Create a Material Editor node that exposes the VertexID

UE - Rendering - Architecture - Materials - Feb 20, 2023

A UDN user has requested that we expose the VertexID as a Material Editor graph node. According to a brief thread with [Link Removed] , this is a useful feature to add. https://udn.unrealengine.com ...

Automation Wait for Loading node crashing with fatal error in shipping build

UE - Automation Test - Jun 8, 2023

Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary  //UE5/Release-5.2 @ CL 25360045  This issue is occur ...

Ensure in GatherSubobjectData

UE - Gameplay - Nov 27, 2023

An ensure in GatherSubobjectData is being hit under certain inheritance conditions. This appears to be similar and potentially related to [Link Removed] and the fix at CL 16377852. Stepping through ...

Multicast RPCs called from standalone instance are not recorded into replays

UE - Networking - Dec 13, 2023

This seems to have regressed because of the fix to [Link Removed] Closed . Because UWorld::InternalGetNetMode now only retur ...

[AI] AgentToNavDataMap still contains entries when cleaning up navigation system

UE - Runtime - Character - Jun 10, 2024

The navigation system has errors in the log for agents still being mapped to navigation data in CleanUp. This appears to stem from agent step height being recalculated in ARecastNavMesh::SetConfig i ...

Incorrect rendering result on some geometry and materials in grouped components in SKP imports

TM - Interoperability - Aug 5, 2026

Reported in SF [Link Removed] In Twinmotion 2026.1, when importing certain SKP files with grouped components, materials may render incorrectly on some grouped components and will appear with a dark ...

Alembic import causing a crash

UE - Gameplay - Sep 2, 2016

Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...

Actor Scale is not included when converting from Matinee to Sequencer

UE - Anim - Sequencer - Nov 16, 2016

Actor Scale is not included when converting from Matinee to Sequencer ...

nDisplay - UMG widgets sync

UE - Virtual Production - nDisplay - Nov 9, 2019

As soon as the widget was visible on the node/display at least once all nodes/displays receive the button press and correctly increase the counter. Therefore it seems like the widgets are only initi ...