An assert is triggered in this case because in multi-process PIE, if the editor is a client, the PIEInstance of the world context remains at -1 (see UEditorEngine::PlayInEditor). If this client inst ...
D-pad does not trigger the On Key down function to fire off when using UMG ...
SetRotation in a custom component based on another actor's linear velocity incorrectly updates the velocity of the parent blueprint containing the custom component. This causes sporadic, jittery mov ...
Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift). Does not reproduce using the DK2. Found on 4.11 Binary CL-2923993 ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 678] Array index out of bounds: 0 from an array of size 0 Source Context: 80 } 81 else ...
If the user has set show mouse set to true and clicks the screen the Get mouse x and Get mouse Y will no longer return anything other than 0.0 Additional notes: This does not appear to be a regress ...
BP Construction Script doesn't print the correct Relative Location of a child component User Description: Construction script ignores components changed in the map This bug prevents quite a lot o ...
In the New C++ Class window when naming the project, if Public or Private are selected (next to runtime) all classes created after that point will assume Public/Private with no option to have neithe ...
Currently, after migrating a blueprint that is based on a code class to a new project, the blueprint breaks due to unknown parent ([Link Removed]) Migrating & copy/pasting the code along with the b ...
Action mapping does not fire within a widget when the input mode is set to UI only ...