Default pose is displayed in the first frame when playing with Sequencer

UE - Anim - Sequencer - Jan 28, 2020

The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...

Burn ins are not composited onto media renders using the MRQ

UE - Anim - Sequencer - MRQ - Jan 17, 2023

In 5.1 media exports will not have the burn in composited onto them.  ...

drag the progress bar in level sequence would crash in debug editor

UE - Anim - Sequencer - Aug 17, 2023

it seems in FSequencerTimeSliderController::ComputeFrameTimeFromMouse the CursorPos is -nan ...

FXmlFile asserts on valid empty XML documents

Tools - May 5, 2016

Code asserts because it assumes that a self closing node is within another node or has another node left in the doc to parse ...

Disabling "Should Be Visible" On a Streaming Level Resets Variable Values

UE - Gameplay - Jan 6, 2017

When disabling "Should be Visible" of a stream level and then enabling it again, the values of variables in a Blueprint that has been placed in a stream level maintain their value in PIE but reset t ...

Impossible to reparent blueprint class that has a broken parent class when using compilation manager

UE - Gameplay - Blueprint Compiler - Dec 8, 2017

Alternatively use BP_ParentClassIsMissingType in QAGame ...

CachedLocalBounds is incorrectly updated

UE - Anim - Gameplay - Apr 19, 2019

USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...

Animation import with "Force Front X Axis" is broken until a re-import

UE - Editor - Content Pipeline - Import and Export - Apr 24, 2019

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE

UE - Graphics Features - Jan 22, 2015

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...

Overridden Lightmap Resolution in Sample Projects are too high

Docs - Samples - May 11, 2015

Starting with 4.7 and when we changed the BSP blocks in Sample Content to Static Meshes, a significant minority of lower end PC users are getting soft crashes (freezes and rebooting required to cont ...