Difference in Shader Complexity view mode between Static Mesh and Painted Foliage Actors after Enabling 'Dbuffer Decals' in Project Settings

UE - Graphics Features - Oct 19, 2016

The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...

Crash editor when many sequencers are opened continuously

UE - Graphics Features - Dec 3, 2020

Get crashed in editor when opening many sequencers using the EditorUtilityWidget,. It's not in UE4.25.3, but it crashes in UE4.25.4. And it only occurs when NVIDIA Aftermath (r.GPUCrashDebugging=1) ...

Kinematic in Physics Asset Overrides Bone Scale of Skeletal Meshes

UE - Simulation - Physics - Oct 7, 2020

In a character's Physics Asset, a bone that is set to Kinematic and its children will have a scale of 1 overriding the Skeletal Mesh's Scale Transform settings. When the root of the body is changed ...

Lumen tile classification flicker

UE - Graphics Features - Lumen - Apr 19, 2023

While we suggest using screenpercentage at 25%, it is visible at higher percentages. Video showing the flickering:https://udn.unrealengine.com/s/contentdocument/0694z00000Qw4jPAAR ...

Text 3D Component not available in Blueprints

UE - Virtual Production - Jun 8, 2020

After enabling the Text3D plugin, Text3D component is not available to add to an Actor Blueprint in 4.25. This had previously worked in 4.24.3 ...

Consistent screen tear rotating head in OSVR

UE - Platform - XR - May 6, 2016

Found on //UE4/Dev-VR CL-2967563 Rotating your head in OSVR causes fairly noticeable screen tearing in a consistent position about 25% in from the left side of the HMD. ...

ObjectScale node in the material editor does not work with decals

UE - Graphics Features - Aug 19, 2020

The ObjectScale node does not output the correct values in the material editor. This method works to tile images with a Surface Material Domain on a basic plane, but does not work when using it with ...

Sequencer in packaged VR project does not appear to work when using sequence player on begin play

UE - Anim - Sequencer - Sep 27, 2016

Sequencer in packaged VR project does not appear to work when using sequence player on begin play. The HMD no longer appears to be affected by sequencer after the project has been packaged out ...

Cloud Presenter - Presentations with phasing may display all phases at once immediately after launch

TM - Tools - Oct 11, 2024

Some Presentations containing Phasing will display all phases simultaneously in the Twinmotion Cloud after the Presentation is launched. Issue is consistently reproducible for affected Presentati ...

Assertion failed: !EditReregisterContexts.Find(this)

UE - Gameplay - Jun 22, 2015

Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...