When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...
Getting a blackboard value as int and then attempting to increment it does not actually increment the value. Upon attempting to increment a value that started at 0, the editor continued to print out ...
Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...
If a struct has a variable of type Margin and a data table is created based on the struct, the Margin variable will not be editable while collapsed within the data table. ...
Users are unable to call most functions on this class (FAnimMontageInstance ), as ENGINE_API is only added to a handful of functions. Other structs in AnimMontage.h may need similar exposure. ...
If a variable's value is being set in the construction script of a class and then that value is edited (the line itself is edited, not another setting of the variable), hot reload will not update th ...
If the user enables the Web browser widget and tries to use a custom pointer their custom mouse will appear, however it will be accompanied by a pointer hand. Additional information: Once the cust ...
Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...
A simple scene with just a light and an mesh will suffer from copious amounts of bloom. This will occur if there is a light in the scene or not. Exposure Histogram does not produce this result. This ...
A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration. Test project attached. Reproduced in 4.9.2 binary, 4.10.2 binar ...