Foliage / Instanced mesh components triggering many overlap events

UE - World Creation - Worldbuilding Tools - Foliage - Feb 5, 2016

When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...

Cannot Increment a Blackboard Key Value

UE - Gameplay - Blueprint - Feb 4, 2016

Getting a blackboard value as int and then attempting to increment it does not actually increment the value. Upon attempting to increment a value that started at 0, the editor continued to print out ...

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1

UE - Networking - Feb 4, 2016

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...

Margin Variable cannot be edited while collapsed within a data table

Tools - Feb 4, 2016

If a struct has a variable of type Margin and a data table is created based on the struct, the Margin variable will not be editable while collapsed within the data table. ...

FAnimMontageInstance needs more API exposure

OLD - Anim - Feb 3, 2016

Users are unable to call most functions on this class (FAnimMontageInstance ), as ENGINE_API is only added to a handful of functions. Other structs in AnimMontage.h may need similar exposure. ...

Hot Reload not updating variables that have their values set in the constructor

UE - Foundation - Cpp Tools - Hot Reload - Feb 1, 2016

If a variable's value is being set in the construction script of a class and then that value is edited (the line itself is edited, not another setting of the variable), hot reload will not update th ...

If the user uses a web browser widget in combination with a custom cursor a pointer hand will appear

Tools - Feb 1, 2016

If the user enables the Web browser widget and tries to use a custom pointer their custom mouse will appear, however it will be accompanied by a pointer hand. Additional information: Once the cust ...

Subtracting .2 from a float produces a floating point error

UE - Gameplay - Blueprint - Feb 1, 2016

Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...

Auto Exposure Basic produces too much bloom in dark environments

UE - Graphics Features - Jan 29, 2016

A simple scene with just a light and an mesh will suffer from copious amounts of bloom. This will occur if there is a light in the scene or not. Exposure Histogram does not produce this result. This ...

A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration

UE - Networking - Jan 28, 2016

A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration. Test project attached. Reproduced in 4.9.2 binary, 4.10.2 binar ...