Crash in Packaged Game When Using Gameplay Tags

UE - Gameplay - Mar 27, 2017

A crash is occurring in a packaged game after populating a data table and using it to populate the GameplayTagTableList, as well as having a blueprint that contains a gameplay tag variable. This c ...

material editor: Auto variable name generation bug

UE - Rendering Architecture - Materials - Mar 21, 2017

If you create a parameter collection node in a material and select a parameter from the drop down and then copy and paste that node a _1 will be appended to the end of the parameter collection varia ...

Dbuffer Normals Incorrect In Forward Rendering

UE - Graphics Features - Apr 17, 2017

After enabling forward shading materials with their decal response set to "normal" have incorrect shading. In the example project there are many pointlights and their specular highlight doesn't disp ...

Drag in event graph does not work after touch event with breakpoint

UE - Editor - UI Systems - Slate - May 3, 2017

Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...

Code based interfaces do not appear in Interface selection dropdown

UE - Gameplay - Blueprint - May 4, 2017

When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...

World Origin Rebasing Causing Camera to be Offset From Location When Exiting PIE on a Large Map

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

When using World Origin Rebasing, it is possible for the camera to offset itself from your starting location when exiting PIE. This will cause the next PIE session that starts at Current Camera Loca ...

Gameplay Tag Redirectors are not updating properly with nodes

UE - Gameplay - Blueprint - Jul 27, 2017

Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag. Versions Tested: 4.15.3 - CL: 3450819 4.16.2 - CL: ...

Mac Crash when foliage painting in QAGame with TallGrass_01 asset

UE - LD & Modeling - Terrain - Landscape - Aug 3, 2017

This crash seems to only be reproducible using the TallGrass_01 asset in QAGame. Having other foliage assets selected sometimes prevents the crash, but usually any combination of assets plus TallGra ...

Tether Parameters Have No Effect On Clothing Using the NvCloth Clothing Tool

OLD - Anim - Oct 4, 2017

In Editor Preferences < under Experimental < Clothing Tools is enabledOwen was migrated over and the original clothing asset was deleted and a new one created to test the issueOnly the ties on his coa ...

Adding a Blueprint Interface (with function named "Test") to a Widget Blueprint with a variable named "Test" crashes the editor when compiling

UE - Gameplay - Blueprint Editor - Oct 5, 2017

Giving the Blueprint Interface Function and the Widget Blueprint Variable the same name, then adding the Blueprint Interface to the Widget Blueprint, causes the editor to immediately crash when comp ...