Set Sound Mix Class Override still Playing Sounds in Certain Conditions

UE - Audio - Oct 7, 2016

When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node. ...

Casting to ActorComponentOwner inside of nested Inline instanciated Blueprints owned by ActorComponentOwner disappear after Editor restart.

UE - Gameplay - Blueprint - May 15, 2018

A set of objects which can be instantiated Inline in the Editor that contain an array of References to their children that have nested Blueprint objects inheriting from a Native Base Class can cause ...

Framerate drops significantly when attempting to import heightmaps

UE - LD & Modeling - Terrain - Landscape - Sep 30, 2016

Framerate drops significantly when attempting to import heightmaps. Once the heightmap is imported this error is no longer prevalent, but during the preview there is a ~80-100 FPS drop. Regression ...

No Implementation of Constructor in FNetBitReader

UE - Networking - Mar 13, 2017

It seems that in CoreNet.h, there are two constructors declared. However, only the first constructor is defined in CoreNet.cpp. If you look in CoreNet.h, you'll notice that FNetBitReader( int64 In ...

Return values are not saved in blueprint functions

UE - Gameplay - Blueprint - Sep 1, 2017

Blueprint function return nodes don't save any settings applied directly to the return node itself. Regression: Yes - this behavior does not occur in 4.16.3 (CL 3561208) ...

Opening the color picker causes values to change

Tools - Sep 18, 2017

Opening the Color Picker for some color variables causes them to change each time the color picker is opened. Tested with: Light Color and the Albedo variable on ExponentialHeightFog Does NOT occur ...

[Ensure] LoadStreamingLevel and UnloadStreamingLevel are called at the same tick

UE - World Creation - Worldbuilding Tools - May 29, 2023

There is no particular error. Developer can ignore it. ...

Deleting folders in the Content Browser will not delete them permanently from Project Folder

UE - Editor - Content Pipeline - Content Browser - Mar 13, 2015

If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...