Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...
Several issues have been reported within the ParseHistoryResults method from PerforceSourceControlOperations: 1. Any Records that share the same filename will only display the last record with that ...
Particle emitter Depth Fade node isn't accurate on iOS. When set to a normal value (around 100) it will fade out at about 65,000 units away from the particle. Licensee Description: we use a partic ...
When working in a project that is in 4.16, disabling the Paper2D plugin causes a packaged version of the project to not open. This issue is different from previous versions as disabling the plugin i ...
There is an odd issue occurring when the world origin is changed, changing the world origin causes the foliage to cull in unexpectred ways. The issue can be solved by using the console command "r.Al ...
When using the camera actor and modifying the rotation values, the values made in the print string do not seem to match the actual values of the camera's rotation. The values appear to be close, but ...
This is a trending crash coming out of the 4.18 Preview. User Descriptionsadded a directional light Source Context 779 const FPrimitiveSceneProxy* Proxy = PrimitiveSceneInfo->Proxy; ...
Enabling the Online Framework Plugin in a Binary build of the editor (download from the Epic Games Launcher) causes packaging attempts to fail due to a file that is missing. This does not occur in s ...
The implementation of UMGSequencePlayer::Play and UMGSequencePlayer::Pause are not conducive to being able to efficiently pause and resume animations. Some problems that need to be addressed: 1. ...