Mac only. The Command and Control keys are swapped for Input nodes. Pressing the Left Command key triggers Left Ctrl, pressing Left Control triggers Left Cmd, and pressing Right Command triggers R ...
When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...
When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...
After setting a replicated variable to true on the Server the Clients still show the variable as being set to false. ...
Changing the color and/or opacity setting for a text block does not register with the autokey when animating in UMG. Because of this users are unable change these settings dynamically via the animat ...
If you add a comment to an Event graph Blueprint and change the comment color, the bubble should not change colors unless the Color Bubble detail is checked. I have included photos to better show ...
The UWorld class contains a declaration for UWorld::UpdateWorldStreamingState in World.h, but there is no implementation in World.cpp, and no reference to UpdateWorldStreamingState anywhere else in ...
Currently, if a user turns on the experimental feature "Translation Editor", then attempts to access the submenu for it, the submenu will not open. Note: This has worked in internal builds since 4 ...
If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...
GetArrayView is returning incorrect values in Standalone games. The correct values are returned when played in Editor. ...