When changing the size of the text in a comment box, after you adjust the size and click save, then close the material editor. When you reopen the editor, the text size is back to the default but th ...
Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...
From a delegate there is no easy way to access the action that triggered the delegate. Whilst this is mostly inherent (an OnJumped handler implies the Jump action) it would be better to provide dire ...
When a shadow casting light is closer to the groom than some proportional amount the groom is away from the shadow catcher, the groom's shadow will disappear. This only occurs using VSMs. Raytraced ...
Movable/Stationary dynamic shadow distance in the Directional light is not captured in the Planar Reflection. Note that Point and Spot Lights box cast shadows that can be rendered in the reflection ...
Attempting to use the Rebuild option in Visual Studio will fail to build the project. It instead produces a message that "Epic was unexpected". ...
When deleting an Anim Notifiy in the Notify timeline, if an instance of that Anim Notify exists to the left of the selected one, it will be deleted instead. If numerous instances exist to the left ...
When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...
Poor Performance when selecting an Actor track with baked transform keys ...
Particle emitter Depth Fade node isn't accurate on iOS. When set to a normal value (around 100) it will fade out at about 65,000 units away from the particle. Licensee Description: we use a partic ...