The texture property node returns incorrect values for texture objects that have a render target as its input. The correct value will be returned if a normal texture is used for the input instead. ...
This is a common and longstanding crash that has occurred since at least 4.11. User DescriptionsI was just sitting around and it autosaved no source context available ...
HISM has lightmap issues after build lighting ...
Creating a reroute node between a class variable and a "Spawn actor for gameplay task's" class pin will cause the variable attached to the instigator pin to disconnect. ...
It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...
When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...
See the following UDN for a good visual explanation of the bug: https://udn.unrealengine.com/questions/512811/view.html Seems like this was introduced around CL 5639656. ...