Blueprint tooltip on auto activate within a blueprint component reads: Whether to the component is activated at creation or must be explicitly activated. It should read: Whether the component ...
Shuffle disproportionately does not shuffle last index in the array when using the "Shuffle Array" node. ...
Child blueprint cannot set value of inherited struct variable to same value as parent. ...
A Computer which is hosting the Swarm Coordinator no longer shows up as a viable Swarm Agent Computer and if that computer builds lighting will only use itself and not any available agents. Also re ...
When the user launches a packaged game for the Android S3 Mobile Devices, any BSP's that were in the level are not visible. Collision still exists, but they are not visible when playing. ...
When spawning an instance of a blueprint using an archetype that is not a class default object, child components will be attached to the template component instead of the instance. ...
The Support UV From Hit Results flag in Project Settings does not take effect until the user restarts the editor. Enabling this doesn't let the user know that they have to restart the editor. ...
Changing the name of a physical surface that has already been applied to a physical material will cause a crash, if you try to reapply the renamed physical material from default. The physical materi ...
When using a controller in HTML5, the project crashes within the browser. However, this does not occur on Google Chrome. FireFox/Nightly crashes on launch on as well as packaging and running the pro ...
When using the Set Sound Mix Class Override within blueprints, the playback of any subsequent sounds seems offset or incorrect. This is apparent when using a Delay node. ...