setting Widget reflector to 0.8 causes menus to flicker

Tools - Sep 19, 2016

Setting Widget reflector to 0.8 causes menus to flicker. The menus begin to flicker between sizes ...

NetMulticast function will force non relevant Actors to be relevant for a few seconds before they become non-relevant again

UE - Networking - Sep 19, 2016

If a NetMulticast function is calledl, it will force non-relevant Actors to become relevant for a few seconds before going back to non-relevant. ...

Crash Occurs While Slicing Procedural Mesh Component

UE - Gameplay - Sep 19, 2016

A crash is occurring when attempting to slice a procedural mesh that has the Create Other Half option enabled. Found in 4.13.0. Reproduced in Main CL 312 ...

Particle Color Does Not Influence World Position Offset

UE - Graphics Features - Sep 19, 2016

Particle Color outputs zero when being used with World Position Offset in the material editor. ...

Procedural Meshes do not have collision in packaged projects when called from Begin Play

UE - Gameplay - Sep 19, 2016

Procedural meshes created on begin play do not block collision from player in packaged projects, even though they do in PIE. NOTE Both packaged project and .uproject included in link (See repro st ...

Markup in Tutorial Texts Not Being Displayed Correctly

Tools - Sep 19, 2016

Text in the tutorials is not being displayed properly. Instead, the XML markup is being shown as displayed in the attached screenshot. This does not occur in 4.12.5, and is a regression. This occ ...

Skylight does not honor the Visibility settings when hidden

UE - Graphics Features - Sep 19, 2016

The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...

VOIP Steam recieved audio will be affected by any Audio FX the player is standing in when receiving the audio.

UE - Audio - Sep 16, 2016

If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...

Leap motion hands cause Begin Overlap event on every tick in VR

UE - Platform - XR - Sep 16, 2016

Leap motion hands cause Begin Overlap event on every tick in VR. Tested on Oculus, but might occur with Vive as well. ...

Updating to 4.13 from 4.12 Causes Particle System Orientation to Break When Cooked

UE - Graphics Features - Sep 16, 2016

When updating a particle system with the mesh data type to 4.13 its orientation will change after being cooked. This issue will not appear with PIE, or Stand alone you must Launch from editor. A 4.1 ...