Arrays in UMaterialEditorInstanceConstant are not updated

UE - Rendering - Architecture - Materials - Jun 13, 2025

Any UPROPERTY TArray added to UMaterialEditorInstanceConstant will not cause UI updates when elements are added or removed. This is caused by the custom validator created in FMaterialInstanceEditor ...

Cascade Shadow Map octree not handling new max world size

UE - Graphics Features - Jul 21, 2025

Cascaded Shadow Maps do not use the proper world size for octree culling. At far distances, the shadows are always culled. ...

Switching modular control rig to FK mode breaks pose of controls that have been baked to rig

UE - ACT Character - Control Rig - Sep 14, 2025

From the licensee:We have built a modular Control Rig in Unreal 5.6, and while IK to FK matching works correctly inthe rig, but we are facing an issue when applying mocap animation to the characters ...

Crash loading sublevel that had name changed when it is unloaded.

Tools - Apr 2, 2019

Updated name of sublevel leads to crash when it is about to be loaded. ...

Extending Montage Segment length causes length to reset to default in new Editor Session

OLD - Anim - Jan 4, 2016

Licensee is encountering an issue where they would like a segment of a montage to end and hold the last frame for the remainder of the segment length. He is doing this by adjusting the End Time und ...

Packaged games do not display PlayerName correctly using Steam OSS

UE - Online - Jan 2, 2016

Packaged games do not display PlayerName correctly using Steam OSS. Does not occur in Standalone. Test project attached. To test, package for Development > Win64. When run (with the Steam client op ...

After changing Slot Name field, Slot node does not update until you re-open the AnimBP

OLD - Anim - Jun 9, 2015

After changing the Slot Name field, the Slot node does not update with the new name until you close and re-open the Animation Blueprint ...

Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

Imported .csv from Excel does not recognize cyrillic characters

Tools - Aug 11, 2015

If a .csv created in Microsoft Excel is imported into the editor, any cyrillic characters in the data table will appear as question marks or blank boxes. Note: According to user, this does not occ ...

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root

UE - Gameplay - May 28, 2015

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root. Reproduced in 4.7.6 and Main (//depot/UE4/Promotable-CL-2568226) ...