[CrashReport] UE4Editor_UnrealEd!UEditorEngine::bspBrushCSG() [editorbsp.cpp:1188]

UE - LD & Modeling - Modeling Tools - BSP - Sep 7, 2017

This is an infrequent BSP crash occurring for users in 4.17 User DescriptionsWas getting ready to creat a stic mesh from some brushes, did the align verticies, computer chugged on it a bit then edi ...

[CrashReporter] UE4Editor-AlembicHairTranslatorModule!ParseObject [AlembicHairTranslator.cpp:446]

UE - Editor - Content Pipeline - Import and Export - Dec 13, 2019

Generated from CrashReporter Error message: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x60b40008 Comments from Users: I cant import abc hair from Blender 2.81a. crashe ...

Crash due to LAN beacon packet incompatibility in 4.22

UE - Networking - Apr 17, 2019

We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...

[CrashReport] UE4Editor-D3D12RHI!static void SetRayTracingHitGroup(class FD3D12CommandContext & const, class FD3D12RayTracingShaderTable *,

UE - Rendering Architecture - RHI - Jul 14, 2020

Generated from CrashReporter Error Message: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000088 User message (Aritzia_Bistro.log): datasmith re-import ...

Crash When Loading a SubLevel With HierarchicalInstancedStaticMeshComponent and SphereReflectionCapture via the Levels Window

UE - Graphics Features - Aug 30, 2018

The editor crashes when loading a SubLevel with HierarchicalInstancedStaticMeshComponent and SphereReflectionCapture via the levels window. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# ...

App crashes on launch when packaged for Vulkan with Scalable 2D/3D

UE - Platform - Mobile - Nov 4, 2016

No Vulkan SDK was installed Crashed on a Nexus 6P ...

Editor Crashes After Building Lighting with Blueprint Set to Native Parent Class: Light

UE - Graphics Features - Oct 26, 2017

Whenever a Blueprint set to Native Parent Class: Light is placed into a level, Editor crashes after building lighting. The Blueprint does not need to contain an actual light component to crash the e ...