Foliage icons do not grey out when set to inactive

UE - World Creation - Worldbuilding Tools - Foliage - May 16, 2016

Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...

Corruption in rotating decal in TM-ShaderModels on iPhone 8 and X's

UE - Platform - Mobile - Oct 9, 2017

This particular decal is animated and has a Translucent decal blend mode This occurs on both iPhone 8 and 8 Plus (11.0.2) It does not occur on: iPhone SE, iOS 11 beta1 iPhone 7 Plus, iOS 10.3.2 ...

Meshes often render or flicker black in one eye on OSVR

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Often, meshes will render completely black in one eye on the OSVR. This seems to affect close meshes more frequently than far away ones. Sometimes the meshes flick ...

State Machines are re-initialized from entry after playing a Montage

OLD - Anim - Jun 3, 2016

State Machines are re-initialized from entry after playing a Montage This is a Regression: Does not occur in 4.11 ...

Pawn Blueprint cannot have variables default value set in Engine ini

UE - Gameplay - Blueprint - Jun 1, 2017

When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...

Morph Targets in Skeletal Mesh LODs do not behave correctly

OLD - Anim - May 18, 2016

Morph Targets in Skeletal Mesh LODs do not behave correctly This is a REGRESSION, does not occur in 4.11 ...

Rotation popping when attaching the negatively scaled hand mesh of a motion controller the child of a box collision component (left hand)

UE - Platform - XR - Mar 7, 2017

The left hand in the VR template appears to pop as it rotates when assigning the mesh for the motion controller a parent that is a box collision component. This does not appear to affect the right h ...

virtual texture lightmap crash due to pixel format r8Unorm_srgb in MacEditor

UE - Rendering Architecture - RHI - Mar 4, 2021

Currently r8Unorm_srgb is required by virtual texture lightmap, and the Metal RHI simply forbids r8Unorm_srgb on Mac platform. Since the latest MacOS 11.0+ have the support of r8Unorm_srgb, we shoul ...

Scale with Width on Landscape Splines offsets plane mesh on Z axis

UE - LD & Modeling - Terrain - Landscape - Apr 22, 2015

If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...

Anchor text can be scaled via the scale box

UE - Editor - UI Systems - Mar 13, 2017

Anchor text can be scaled via the scale box. The scaling for the anchors of widget can be affect if placed in a scale box ...