When placing an actor into the level that is not replicated the client will not destroy its copy when destroy actor is called. ...
When viewing foliage on Linux it culls in and out as the camera comes closer to it. Also changing the way it is rendered to become grey and transparent (and changing back to normal, perhaps dependin ...
FCustomThunkTemplates::Array_Get() fails to properly initialize a default item when the index is invalid: Item = U{}; That will leave the item uninitialized (e.g. UDS types). Should be using the ...
User comments in crash group:Duplicating material and switched it cause i have to use itChanging a landscape material.I just import World Machine landscape with multi-layered.Crash when reaching 16 ...
Trying to build a project after including a header file from a framework located in `Library/Frameworks` fails because the file cannot be found. It looks like `Library/Frameworks` is not searched ev ...
Hierarchical instance static meshes appear to have a shadowing issues when transitioning between LODs when dithering using Stencils. Note: This issue may be related to [Link Removed] or [Link Remo ...
When Soft Class/Object references are set to Async Load nodes by using the Literal Pin, they are not referenced by the loading blueprint. ...
There are cases where changing the Role and RemoteRole of a Pawn doesn't get properly replicated. The underlying issue has to do with ScopedRoleDowngrades and Shared Shadow State. A workaround is t ...
This issue is in the operation of World Outliner. If it attach another actor to the actor, even if you deleted folder that existed before, the folder will exist after restarting the editor. If it mo ...
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