Child Actor Components do not update their internal properties when applying instance changes to other instances

UE - Framework - Components - Apr 14, 2022

Child Actor Components do not update Materials when applying instance changes to other instances. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it ...

Dependent values of CVars for animation budget allocator are not correctly updated when setting from ini

UE - Anim - Runtime - Jun 14, 2024

It seems that the FConsoleVariableDelegate used with CVars in AnimationBudgetAllocatorCVars.cpp does not get called when values get set initially from ini (e.g. DefaultEngine.ini) so dependent value ...

[Feature Request] Update UE4 Tutorials to account for new Modes workflow

UE - Editor - Apr 23, 2020

Modes workflows were updated in 4.25. This change removed the traditional Editor modes from the single, static Modes Panel and moved them into a combo box on the Level Editor Toolbar. Entering a mod ...

Scalebox scaling won't update if child size changes with global invalidation enabled

UE - Editor - UI Systems - Slate - Jul 17, 2024

When global invalidation is enabled, Scale Boxes don't react properly to changes in the size of their contents. Licensees have worked around this by updating SScaleBox::OnArrangeChildren:// This sca ...

DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks

UE - Platform - Mobile - Feb 14, 2017

DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks. ...

Compressed anim sequence data isn't updated immediately when virtual bones are added

UE - Anim - Runtime - Mar 21, 2022

It seems that the compressed animation data within an anim sequence is not updated immediately when a virtual bone is added to a skeleton. If the user attempts to call UAnimSequence::GetBoneTransf ...

Travelling between two levels that share a sublevel will not update the positions of those actors in that sublevel

UE - World Creation - Worldbuilding Tools - Oct 28, 2021

If you travel between two levels that both share the same sublevel then the actors within that shared sublevel will not update their positions regardless of their positions being saved at different ...

Auto (LOD#) in the details panel of the static mesh viewer does not update to the current LOD being Shown

Tools - Jul 25, 2017

Auto (LOD#) text in the details panel of the static mesh viewer does not update to the current LOD being Shown. It always appears to show Auto (LOD0) ...

[Reverb][Regression] - The Reverb Effect in World Settings Does Not Update When Loading New Levels

UE - Audio - Mar 12, 2021

When loading a new level via the Open Level node in Blueprints, the World Settings do not update the Applied Reverb Effect. When trying to reproduce the issue in 4.25.4, issue did not occur (the r ...