Child Actor Components do not update Materials when applying instance changes to other instances. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it ...
It seems that the FConsoleVariableDelegate used with CVars in AnimationBudgetAllocatorCVars.cpp does not get called when values get set initially from ini (e.g. DefaultEngine.ini) so dependent value ...
Modes workflows were updated in 4.25. This change removed the traditional Editor modes from the single, static Modes Panel and moved them into a combo box on the Level Editor Toolbar. Entering a mod ...
When global invalidation is enabled, Scale Boxes don't react properly to changes in the size of their contents. Licensees have worked around this by updating SScaleBox::OnArrangeChildren:// This sca ...
DLC update from 1.0 deletes staging folder which unable to make incremental(patch) chunks. ...
It seems that the compressed animation data within an anim sequence is not updated immediately when a virtual bone is added to a skeleton. If the user attempts to call UAnimSequence::GetBoneTransf ...
If you travel between two levels that both share the same sublevel then the actors within that shared sublevel will not update their positions regardless of their positions being saved at different ...
Auto (LOD#) text in the details panel of the static mesh viewer does not update to the current LOD being Shown. It always appears to show Auto (LOD0) ...
When loading a new level via the Open Level node in Blueprints, the World Settings do not update the Applied Reverb Effect. When trying to reproduce the issue in 4.25.4, issue did not occur (the r ...