Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9. In 4.8.2 binary, one input of a Select node will be disconnected on restarting the ...
Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...
Crane Yaw value affects attached Camera Rotation. My expectation is based on the fact that Crane Pitch leaves the camera level ...
Saving map with landscape creates texture asset in content browser. ...
Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature. Morph Targets not included when exporting Skeletal Mesh from Engine. A use case for this wou ...
This only happens when successfully opening a media source AFTER failing to open another media source. ...
Reparenting a blueprint to another blueprint that contains an event dispatcher with the same name as an event dispatcher in the parented blueprint shows warnings in the child blueprint and prevents ...
Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 224 225 hr = Graph->AddFilter(CaptureFilter, L"Capture"); 226 if ...
Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4 causes the editor to crash. ...