Skeletal mesh always registers as Dynamic when testing collision

UE - Gameplay - Oct 26, 2016

Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...

Engine crashes when adding 'Tick' to HideCategories in a BP or C++ project

UE - Gameplay - Blueprint - Mar 6, 2015

When adding the word 'Tick' to HideCategories in a blueprint or C++ project, the Editor crashes, with a crash reporter. ...

Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona

OLD - Anim - Dec 23, 2016

REGRESSION No. When a skeleton has multiple skel meshes assigned to it, if the user creates a animation asset (animation blueprint, composite, montage) by right-clicking the skeletal mesh and selec ...

Package build fails after disabling VR plugins

UE - Platform - XR - Mar 27, 2017

Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...

Output Pins Not deleting on DoOnce MultiInput

UE - Gameplay - Blueprint - Apr 13, 2017

When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...

Value for how long jump key is held is not updating while PIE and max jump count is 0

UE - Gameplay - Apr 14, 2017

I'm at a loss for what is going on here. This was observered while working through the first 2 steps of UEQAT-2780 (JumpTest.PNG shows those steps). This works in 4.15.2, but not in 4.16. If you cha ...

References stored in deleted UProperties stick around in a Blueprint Class

UE - Gameplay - Blueprint - Apr 25, 2017

If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the r ...

Error: CDO Constructor (DeprecatedGearVRControllerComponent): Failed to find /OculusVR/Meshes/GearVRController message launching onto Android from Mac

UE - Platform - XR - Jul 12, 2017

Only occurs launching onto device from Mac. Did not occur from windows. Error message is displayed on android device when launching QAGame QAEntry on to it:Error: CDO Constructor (DeprecatedGearVRC ...

Multi-line text is not an option for arrays of text

Tools - Sep 20, 2017

When using the Multi-line option for a text variable, this option is no longer present when the variable becomes an array. It is unsure if this is intended behavior or not. This issue does not appea ...

Material loses Material Function reference when both are moved simultaneously

UE - Rendering Architecture - Materials - Oct 6, 2017

Moving a material function asset along with a material using the function causes the material to lose the function reference when the project is restarted. Regression: Yeswith Material and sub fold ...