Launcher build ships with VulkanRHI Android binaries but do not seem to support Vulkan on Android from the launcher build without source. ...
Full log attached below: During packaging many log show that it is trying to initialize and i do not have the runtime installed. Snippets from a portion of the log[2016.04.28-15.05.46:033][ 0]OSV ...
Error message: Stack overflow - code c00000fd (first/second chance not available) Source Context: 687 if (SyncGroup != NAME_None) 688 { 689 CollectMarkers(); 690 ...
If a user is attempting to apply a header comment to a function, if the following syntax is used, the editor will return the error "End of class header encountered inside comment" /** @brief Values ...
A crash occurs when using the Ansel screen capture plugin. Some of the crashes are actually silent crashes and the editor becomes unresponsive, but does not produce a Crash Report Dialog window. Ot ...
Using the HighRes Screenshot command in a shipping packaged build crashes the game. This issue does not display a callstack or the crash reporter, simply a message that says fatal error then closes ...
Removing HISMs in a packaged project causes meshes to remain and flicker in a packaged project. (Inclusive Nativization is enabled in test project, but issue occurs with nativization disabled as we ...
The Editor crashes when attempting to convert a Landscape into a Blueprint Class. Looking back to //UE4/Release-4.24 cl 11590231, this option seems to be unselectable (see attached image), which lea ...