GetClosestPointOnCollision returning point on parent

UE - Simulation - Physics - Mar 21, 2019

GetClosestPointonCollision returns point on parent instead of welded child. From user: "The problem appears to be in PhysicsInterfacePhysX.cpp in GetSquaredDistanceToBody, line 2873. When UPrimit ...

int64 UProperty with ExposeOnSpawn meta tag won't compile.

UE - Foundation - Cpp Tools - UnrealHeaderTool - Mar 25, 2020

int64 UProperty with ExposeOnSpawn meta tag won't compile from a C++ UUserWidget class. ...

STAT_VolumetricLightmapBuildData is not counted correctly

UE - Graphics Features - Dec 9, 2022

STAT_VolumetricLightmapBuildData isn't counted correctly. It seems that the root cause is Volume.IndirectionTexture.DataSize is set to 0 before STAT_VolumetricLightmapBuildData is decreased.// Prec ...

New Third Party Plugin does not compile on Mac and Linux and prevents project from opening

UE - Foundation - Cpp Tools - UnrealBuildTool - Mar 29, 2016

When the plugin wizard is used to create a new third party plugin and restart the editor as prompted, there is a prompt to rebuild the plugin/project. On Windows this rebuild happens successfully a ...

iOS/tvOS false positive on Shipping config warning

UE - Platform - Mobile - Nov 16, 2018

This warning appears even when building for Shipping config. It did not occur when packaging for Android. ...

Conditional crash when a DragAndDrop operation is done betweeen Data Layers.

UE - World Creation - Worldbuilding Tools - Data Layers - May 8, 2024

A crash occurs to the engine as when we when have unreal as a backgroud task, and we try to drag and drop a layer to another by selecting the layer visibility button. ...

Using r.RenderTargetPool.Events in debug configurations causes breakpoint in VS

UE - Graphics Features - Mar 3, 2016

Building a project in a debug configuration and then running through VS debugger will trigger a breakpoint if the console command 'r.RenderTargetPool.Events' is used. ...

Dynamic Material instance Does Not Return Scalar Parameter Values Array Correctly

UE - Graphics Features - Apr 25, 2017

It appears that MIDs do not return Scalar Parameter Values in an array. It will return the parameters during runtime but not in the construction script. The steps are meant to show you that you ca ...

mobile DOF setting is not applied when play on standalone mode

UE - Platform - Mobile - Feb 20, 2023

In 5.0, the mobile depth of field settings were correctly reflected when running standalone. However, in 5.1, the DOF doesn't appear to be working correctly and the focus is off, causing a blurry im ...

Error when merging meshes with sections

UE - World Creation - Worldbuilding Tools - Merge Actor - Sep 6, 2023

Note that the issue does not happen if the two materials have different colors. Note also that the issue happens if one of the meshes to merge has 2 sections with the same material assigned ...