Cannot change the Strength value on a Physics Constraint to anything other than the default value in the Viewport Details panel. When changed the editor will pause and replace the value with — This ...
Capsule Collision component has incorrect physics collision when rotated. This only seems to happen when the Capsule Collision is a child of another component that is simulating physics. If the pare ...
Add a light to a blueprint Move it away from the origin Right click on the component and duplicate it Notice that the new light is now a child of the previous light and that its transform is now in ...
The comments describing the colors for LODColorationColors in the BaseEngine.ini file are incorrect. These comments seem to have been added in 4.13. ...
Auto-weld is Enabled even if the blueprint component is set to Simulate. This only effects blueprint, static mesh actors in the world still disable Auto-weld if set to Simulate. This is a Regressio ...
This is a painful bug for audio, because many times we are replacing hundreds if not thousands of files this way. ...
In the rich tooltip for Center of Mass Offset, it reads "Currently there is no way to view where the Center of Mass is actually located..." In 4.15, there's a new feature that does allow you to see ...
Noticing a couple assets remaining when force deleting a folder in a first person template. Regression: Yes works in 4.13 ...
Crash occurs when the user select an AI-controlled pawn while simulating in viewport. This seems to only occur if the pawn is moving or getting directions from the controller (example, if you selec ...
REGRESSION No. When a skeleton has multiple skel meshes assigned to it, if the user creates a animation asset (animation blueprint, composite, montage) by right-clicking the skeletal mesh and selec ...