Auto-Play doesn't work on keyed actors in a sub-level using Initially Loaded and Visible (Packaged Game Only)

UE - Anim - Sequencer - Jan 19, 2017

Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only) In the attached project, the only item in the persistent level is the Sequence Actor ...

drag the progress bar in level sequence would crash in debug editor

UE - Anim - Sequencer - Aug 17, 2023

it seems in FSequencerTimeSliderController::ComputeFrameTimeFromMouse the CursorPos is -nan ...

Random Sequence Player has a first Pop in animation during Play In editor

OLD - Anim - Nov 1, 2018

It seems that the first time an animation is played, the character pop into place. ...

Sequencer: If you scrub to the end frame you will always be on a sub-frame..

UE - Anim - Sequencer - Mar 21, 2022

I'm using this option. [Image Removed] But if you scrub to the end of your shot.  You will always end up in a sub-frame. This throws some tools off like the Snapper and space-switching which do ...

A stopped sequencer track will be updated one more time after RestoreState has been called

UE - Anim - Sequencer - Oct 11, 2016

A licensee reports that updating a stopped track that has already had it's state restored can cause problems. We should investigate why the update is happening and if it can be safely removed. ...

Sequencer UpdateTimeCursorPosition can set TimeCursorPosition beyond the end of the track when stopping

UE - Anim - Sequencer - Oct 11, 2016

After calling Stop() in UpdateTimeCursorPosition (LevelSequencePlayer.cpp:392), we continue on to set TimeCursorPosition to NewPosition. At this point, NewPosition is beyond the end of the track. A ...

Sequencer crashes when scrubbing characters with sub-anim instances and montage slots

OLD - Anim - Oct 2, 2019

I saw a following assertion. Assertion failed: (AdditivePoses.Num() > 0) || (NonAdditivePoses.Num() > 0) [Link Removed] [Line: 1381] This is my quick fix// code placeholder void FAnimInstance ...

Sequencer - Pressing Add Key on Rotation-Yaw increases the key value exponentially

UE - Anim - Sequencer - Apr 24, 2019

Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...

Attach track in the Audio track of Level Sequence becomes Unresolved Binding when the Editor is restarted.

UE - Anim - Sequencer - Jan 22, 2021

It looks like the Actor's Binding information has not been saved successfully. ...

Adding a track for a string property through sequence scripting causes the property track to be named "Strings"

UE - Anim - Sequencer - Nov 20, 2020

Property tracks rely in the default display name for naming in the UI. String tracks have their own override for the default display name getter (UMovieSceneStringTrack::GetDefaultDisplayName) which ...