If an enum is called it will not return the correct value when Nativize Blueprint Assets is set to true in the project settings ...
Blueprint interfaces do not appear to show up in children (in the interface section of the my blueprint panel) ...
Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...
Declaring a UPROPERTY() TArray with TFixedAllocator fails to compile. Output log states "Missing '>' in 'tarray'." Removing/commenting out the UPROPERTY() allows the project to compile correctly. ...
When the value of a variable defined in a parent class is changed inside of the child class, the value is not updated in a BP of the child after hot reloading. ...
If the user uses the save on compile feature and attempts to compile a blueprint, this will cause the editor to crash ...
Put Rigid body to sleep does not appear to work within the construction script ...
EDIT: UPDATE - All reports about this crash seem to be from laptop machines where the Oculus is running on an NVIDIA 800M or 900M series graphics card rather than the integrated Intel card. ------- ...
If the player places a box within a character blueprint and then sets it to block all, this box will not block other box components in other players (image below for reference) ...
AnswerHub member is reporting crashes when trying to launch the editor if the Oculus is on with the latest runtime and Firmware. Editor can open if the Oculus is off but will then crash if the proj ...