User was attempting to render out EXR sequences and ran into an issue where anything above 640x360 caused the window to shrink and render at a lower resolution. The workaround is to "Use Separate P ...
AddActorWorldOffset offsets character blueprints faster than other actors when the character is possessed or anytime after possession/ejection has occurred. ...
Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...
Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...
Adding map from user's project, CityofEther.umap, crashes editor upon launch or attempting to open the map. Crashreporter: [Link Removed] ...
Get Ping in ms returns 9999 in a packaged game when tested on systems not on the same network. This does not prevent Client connection to the Server. Note: my understanding is this would be caused ...
The first selection of Enums within a struct array do not properly pouplate the table within a datatable (see attached image datatableEnum1). Any other selection populates the datatable, however it ...
In Project Settings>Navigation Mesh, setting the Runtime Generation context menu to static reverts to dynamic if the project is saved, closed, and reopened. ...
If a project uses source control and a blueprint has been diffed against previous revisions, the revisions will appear within the temp folder. This temp folders contents appear in context sensitive ...
Custom functions can call Set Timer nodes. There are no other time related functions that can be called through custom functions. Calling a timer through custom functions seems to lead to editor cra ...