Put Rigid Body to Sleep does not work when used in the construction script

UE - Gameplay - Feb 24, 2016

Put Rigid body to sleep does not appear to work within the construction script ...

Crash on play if Oculus DK2 is on in Direct HMD mode

UE - Platform - XR - Feb 6, 2015

EDIT: UPDATE - All reports about this crash seem to be from laptop machines where the Oculus is running on an NVIDIA 800M or 900M series graphics card rather than the integrated Intel card. ------- ...

Components within a character blueprint do not collide with those same components in other players

UE - Gameplay - Jan 19, 2016

If the player places a box within a character blueprint and then sets it to block all, this box will not block other box components in other players (image below for reference) ...

Editor crashes at open if Oculus is already on

UE - Platform - XR - Jan 26, 2015

AnswerHub member is reporting crashes when trying to launch the editor if the Oculus is on with the latest runtime and Firmware. Editor can open if the Oculus is off but will then crash if the proj ...

Opening widget blueprint causes editor to crash

UE - Editor - UI Systems - Oct 17, 2014

Branch Build Label UE4-Main Promoted-CL- 2323471 DESCRIPTION: User crashes when opening a Widget blueprint.  Unable to reproduce internally. *EDIT* Repro provided by User ...

LIVE: Transform Variable rotation not setting correctly

UE - Gameplay - Oct 21, 2014

When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...

Fill from center for the progress bar in UMG appears to act differently

UE - Editor - UI Systems - Jan 4, 2016

The progress bar appears to use scaling when filling from the center. However, when moving from side to side or up an down it appears to mask the image in such a way that it hides/ reveals the image ...

C++ Event Dispatchers target pin cannot be set to actor references

UE - Gameplay - Blueprint - Nov 13, 2014

When connecting C++ created event dispatcher, the Target node will not accept reference to other actors. This is happening in 4.6 and Main but is working as intended in 4.5.1 ...

Crash when calling "Create Widget" node

UE - Editor - UI Systems - Dec 3, 2014

User reported a crash when trying to call "Create Widget" node set to UserWidget. Was not able to reproduce internally. User was able to resolve the crash by recreating the widget blueprint and re ...

sg.ResolutionQuality command doesn't work

UE - Graphics Features - Jan 9, 2015

Using the sg.ResolutionQuality command in code or the console has no effect in 4.6.1 or 4.7. ...