nonstandard bsp additive brushes cause breaking/artifacting on other bsp brushes when colliding

UE - LD & Modeling - Modeling Tools - BSP - May 14, 2015

if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...

UMG widgets aren't cleared when levels are swapped via 'open LevelName'.

UE - Editor - UI Systems - Oct 30, 2014

If a level has UMG widgets, swapping to other levels (including the level you're already on) doesn't clear away the UMG widgets. ...

Construction Script fires multiple times when the Const Script is compiled

UE - Gameplay - Blueprint - Apr 30, 2015

Construction Script fires multiple times when the Const Script is compiled. If the character is moved on the grid in the level, it will only fire once. It only seems to be an issue on bp compile. ...

Issues with Convert Selected Actor to Blueprint Class (previously Replace with Composited Blueprint)

UE - Gameplay - Blueprint - May 14, 2015

A licensee on UDN brought up some issues with "Convert Selected Components to Blueprint Class". After investigating a bit, it seems there's been some regression compared to what could be done with " ...

Memory leak after exiting PIE

There appears to be a memory leak when you PIE and then exit PIE. Users are reporting that each time they PIE, their RAM usage jumps up, say, 10MB, then when you exit PIE, it only drops down 5MB. ...

When no root is present, Sequence Recorder sets top bone to origin

UE - Anim - Sequencer - May 12, 2016

With skeltons that don't have a root or have a root that is not at the origin, sequencer recorder will snap it to the origin in it's recorded animations. [Image Removed] ...

Set Physical Material node in BP do not work with Destructibles

UE - Simulation - Physics - Destruction - Apr 7, 2015

Using the Set Physical Material for Destructible does not work currently. In comparison with a static mesh physical material will change via key press during gameplay. ...

Execute Console Command function differs from the Engine Scalability Settings

UE - Graphics Features - May 14, 2015

When executing the 'execute console command' with 'sg.ResolutionQuality 25' the engine scalability settings are at 6%. When you set the 'sg.ResolutionQuality 50' the engine scalability settings are ...

Garbage Collection Causing Noticeable Hitches

UE - Foundation - Core - Apr 11, 2016

Garbage Collection is causing noticeable hitches on whatever interval it is run on. This is noticeable in the UE4 Profiler, as you will see a spike every X amount of seconds, depending on how often ...

[CrashReport] UE4Editor_Engine!UTextureRenderTarget::GameThread_GetRenderTargetResource() [texturerendertarget.cpp:44]

UE - Editor - UI Systems - Jul 21, 2017

This is a common crash that has been affecting users since at least 4.15. This may be the same issue as [Link Removed], which was closed due to inactivity User Descriptionsloading a level Source ...