Anisotropic reflections are not visible in all player views during local multiplayer split screen

UE - Graphics Features - Mar 7, 2025

When playing in a split screen local multiplayer game the anisotropic reflections differ between players when looking at the same object. It appears as the anisotropic light scatter is not applied ...

Duplicating Collapsed Graph Nodes lose all Pin Links

UE - Gameplay - Blueprint - Mar 24, 2015

Duplicating Collapsed Graph Nodes that have spaces in the name lose all pin connection links. ...

Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE.

UE - Gameplay - Nov 27, 2015

Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE. Test project attached. Notes from ...

LIVE: Multi Line Editable Text BOx in UMG does not wrap text to a new line

UE - Editor - UI Systems - Oct 24, 2014

When setting up a UMG HUD system, the Multi Line Editable Text box component will accept text, but all text entered is on a single line with a horizontal scroll bar rather than wrapping to a new lin ...

sg.ResolutionQuality command doesn't work

UE - Graphics Features - Jan 9, 2015

Using the sg.ResolutionQuality command in code or the console has no effect in 4.6.1 or 4.7. ...

Cannot change collision on child components of blueprint in Details Pane

UE - Gameplay - May 12, 2015

The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprin ...

Cannot delete objects selected with lasso tool in foliage mode

UE - World Creation - Worldbuilding Tools - Foliage - May 7, 2015

Actors selected with the foliage lasso tool cannot be deleted. User must select individual assets or use another method to delete actors. ...

Destroying actor sets object to 0,0,0 for one frame before actually destroying

UE - Gameplay - Apr 29, 2015

Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach ...

Cannot negatively scale objects in editor with scaling widget

Tools - Mar 18, 2015

Objects do not react well to negative scaling with the scaling widget. Once an object hits 0 then pushes into negative values it begins stuttering between small float values until the user stops goi ...

Overridding a function with no return value in a ChildBP produces an event instead of a function

UE - Gameplay - Blueprint - Dec 17, 2015

If you have a BP with a function that has no return value, then override that function in a ChildBP, it becomes an event and cannot be used like a normal function ...