When a groom is allowed to simulate, only the strand representation computes correct world normals for the new hair strand positions. This is especially noticeable when the groom is inverted as grav ...
Editing color curves at the emitter level will not propagate to the system level when saving and applying. The curve will look correct int the system stack, but the particle colors will not match. ...
the editor Crashes when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles. Found in 4.19 CL# 4033 ...
Having cloth set to be tick-able even when paused causes crashing upon pause. This prevents simulating cloth while the level is paused. ...
An imported file that resides within the project's folders gets a relative path. That path is not updated it you copy the uasset to another folder, so from the location of the new asset's the relati ...
Feature is not working. Might be good to make some kind of unit test in the future. ...
Here is a video that showcase the bug [Link Removed] Here is the Sketchup file [Link Removed] This is an importer bug because as you can see into the attached video, it is working as expected insi ...
This is a regression from 4.13 ...
Cloth mesh reverts back to original painted mesh after editing Tested: 4.23.1 CL#9631420 4.25 CL#10730208 ...
This issue could also be reproduced if the user use the Direct Link Sync or AutoSync feature inside Sketchup, so the user could simple sync and made any adjustment into the color of the material and ...