A licensee has reported that when using Create Material Instance Dynamic and adjusting a material at run-time is not working with HLODs. It doesn't seem supported (yet) and unchecking the "merge m ...
Also occurs in the live 4.15.1 build. This does not occur for BP projects or when packaging for iOS. Same compile error as UE-41313UATHelper: Packaging (tvOS): UnrealBuildTool: /Users/Shared/Unrea ...
Users are not able to play a Demo in PIE using the Execute Console Command node to run the demoplay command. The following warning spams the output log while the demo is still trying to open:LogWor ...
This is not a regression. Doesn't affect UE5. The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformServ ...
Hi there, I noticed that there is a problem with Montage Section links not updating when a section is deleted from a montage asset. We had a montage with a "Default" section and a "Loop" section. ...
Objects that are 100k uu+ away from camera do not trigger "OnClicked" events ...
Morph Targets do not update in Construction Script Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471) ...
When deploying a project to an Android device that uses UMG and Chinese text, Not all text is displayed when deployed to a mobile device ...
When naming assets in the Content browser, If you include a number within the name, as long as the name is the same as other Assets, the numbers will not be shown in ascending order. Included 2 ph ...
Undo after disconnecting a target pin will cause a series of internal compile errors User Description: I've run into what I think is a bug when attempting to compile a blueprint after mistakenly b ...