Default value for struct cannot be set to same value as parent in child blueprint

UE - Gameplay - Blueprint - Jan 29, 2015

Child blueprint cannot set value of inherited struct variable to same value as parent. ...

BSP not rendering correctly on Android device Galaxy Note 2

UE - Platform - Mobile - Aug 6, 2014

Repro steps: 1. Create a new project with Third Person C++ Template. 2. Build Editor 3. Build Android 4. Cook the default map with ETC1 5. Deploy to the device and launch. No BSP is being rendered a ...

Android Galaxy S 3 (Mali) or Galaxy Note 2 (Mali) Mobile Devices Not Rendering BSP

UE - Platform - Mobile - Nov 13, 2014

When the user launches a packaged game for the Android S3 Mobile Devices, any BSP's that were in the level are not visible. Collision still exists, but they are not visible when playing. ...

Editor Dirty flag not updated in Windows task bar until focus is returned

Tools - Jan 10, 2015

A Blueprint marked Dirty will appear in the Windows Task Bar with an asterisk beside its name. Saving this Blueprint will remove the Dirty flag, but the Task Bar will continue to show the BP as Dirt ...

Deleting a bound function from a widget sets the binding to None which causes compile to fail

UE - Editor - UI Systems - Mar 9, 2015

Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...

Subobject instancing is broken and causes asserts when creating an instance of a blueprint class from non-CDO archetype

UE - Foundation - Core - May 13, 2015

When spawning an instance of a blueprint using an archetype that is not a class default object, child components will be attached to the template component instead of the instance. ...

Logging in Shipping Builds on Android are not saving

UE - Platform - Mobile - Oct 17, 2016

Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...

Using a controller in HTML5 causes error

UE - Platform - Mobile - Mar 17, 2016

When using a controller in HTML5, the project crashes within the browser. However, this does not occur on Google Chrome. FireFox/Nightly crashes on launch on as well as packaging and running the pro ...

10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players

UE - Networking - May 19, 2015

10 or more Static Meshes set to Simulate Physics and Replicates Movement will crash the editor with PIE set to 2 or more players. Less than 10 don't cause a crash. The user reporting this got a mor ...

Notifies near start of animation do not trigger when played through slots

OLD - Anim - Apr 6, 2016

Notifies near the start of an animation do not trigger when played through slots with either the PlaySlotAnimationAsDynamicMontage or with a Montage. There could be other instances of this, but the ...