When resampling a landscape you are unable to continue painting after applying the changes. ...
Diffing a Blueprint does not currently work when looking at previous commits. The diff appears to be looking at pointer files instead of the actual Blueprint files themselves. When using the Git LF ...
Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...
Console appears to be offset when using the Vive (both eyes do not line up). This causes the console to look out of focus. ...
Reported via UDN ...
Holding Right mouse button to scroll a scroll box appears to be much slower than it did in previous versions of the engine. The user must move their mouse many times further to scroll to the bottom ...
Compile errors in AnimBP when using latent functions. Does not occur in Blueprints, only AnimBPs. Error Default value 'execute' for Value is invalid: ''execute' is not a valid enumerant of '<EMo ...
Destructible doesn't return Impulse data on hit User Description: I'm working on a project with destructible structures. I'd like to apply damage to actors that are hit by fractured destructible m ...
When compared to the information provided by the Crash Report window, the log files are not as detailed about what caused the crash. ...
Using the "HideCategories = (CharacterMovement)" specifier in the UCLASS macro will cause the Details panel of a derived blueprint to not display any information for the CapsuleComponent, Mesh compo ...