Buffer Visualizer displays Roughness and Base Color incorrectly.

UE - Graphics Features - Jul 25, 2016

When a material with the exact same values are input into the Base color, Specular, Metallic, and Roughness they display differently in the Buffer Visualizer Overview. ...

Adding Multiple Scene Components to an Actor Causes Parenting Errors

UE - Gameplay - Components - Jan 5, 2016

Attempting to add multiple instances of a Scene Component that was created in code and contains a component such as a Box Collider causes the Box Colliders of each Scene Component to be parented to ...

Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults

UE - Gameplay - Blueprint Runtime - Jul 28, 2016

If you use "Set Array Elem" on a vector array but leave "Item" at the default value of (0,0,0) then you'll end up using a temporary uninitialised vector instead of (0,0,0) when it's nativized. Work ...

OnRep functions do not fire on the client

UE - Networking - Mar 15, 2015

OnRep functions do not fire on the client. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...

Non-Local Players Cannot Hear Opponents Footsteps in Shooter Game

Docs - Samples - Dec 31, 2015

Non local players cannot hear opponents footsteps and other various notifies, however, other sounds such as gunfire, etc. are present. Regression: User reports this issue is not present in the 4.8 ...

Attempting to rotate a physics actor in blueprints through a custom component does not correctly respond to rotation input

UE - Gameplay - Mar 28, 2016

SetRotation in a custom component based on another actor's linear velocity incorrectly updates the velocity of the parent blueprint containing the custom component. This causes sporadic, jittery mov ...

Cannot click widget components with "Use Mouse for Touch" enabled

UE - Editor - UI Systems - Oct 1, 2015

Users cannot click widgets components when the user has enabled "Use Mouse for Touch" ...

Can't change settings for CineCameraActor in the level blueprint without casting

UE - Anim - Sequencer - Aug 1, 2016

Can't change settings for CineCameraActor in the level blueprint without casting. The user has to cast in order to change the settings in the "Current Camera Settings" ...

Crash when Changing Source File and Re-Importing Mesh used in Mesh Particle System

UE - Graphics Features - Aug 2, 2016

A licensee has reported a crash when re-importing a mesh being used within a Mesh Particle system. Regression? Yes, this crash does not occur in the 4.11.2 binary release. Link to Crash Logs: [Lin ...

Translucency does not produce soft falloff on Samsung S7 Mali devices

UE - Platform - Mobile - Aug 3, 2016

RadialGradientExponential material function does not produce a soft falloff on that particular device. Does not repro on Adreno version. Seems like precision issue or driver bug that optimizes out s ...