4K Resolution and High DPI Scaling in Linux aren't completely affected by System Display Scaling

UE - Platform - Linux - Aug 26, 2019

Unreal doesn't change appearance when changing system configuration display scaling options. Editor Texts are still quite small and don't change based on the Display Scaling %. This bug also causes ...

Making a navigation system 'strictly static' affects all subsequently created navigation system instances

UE - AI - Mar 26, 2020

The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...

When 1 AnimSequence asset is used for multiple SeuqnecePlayer, the override by AnimGraphOverrides affects other than the specified SequencePlayer.

UE - Anim - Runtime - Anim Blueprints - Jun 30, 2022

If you use the same AnimSequence in multiple SequencePlayers in Base AnimBP and replace asset of one of SequencePlayers by AssetOverride in Child AnimBP, the result will be reflected in the other Se ...

Transform Origin Scale on the Level Sequencce Actor's Instance Data can affect rotations

UE - Anim - Sequencer - Apr 30, 2025

Scale is used as part of the rotation calculation for transform multiplication, and it can have an effect in the sequence transform origins. It's expected that scale is completely ignored, and shou ...

A Skeletal Mesh simulating physics that hits a Geometry Collection Actor with OneWayInteraction true, OneWayInteractionLevel 1, and is using Damage Propagation (default) will be accelerated so fast it immediately disappears by hitting the world limits

UE - Simulation - Physics - Destruction - Jan 20, 2025

A Skeletal Mesh simulating physics that hits a Geometry Collection Actor with OneWayInteraction true, OneWayInteractionLevel 1, and is using Damage Propagation (default) will be accelerated so fast ...

ComponentOverlapMultiByChannel with a rotated simple collision PrimComp misses overlap vs. complex collision

UE - Simulation - Physics - Query - Nov 8, 2023

UWorld::ComponentOverlapMultiByChannel and internally, the call to FBodyInstance::OverlapMulti, misses overlaps and blocking hits when the PrimComp's (the component used to test overlaps) mesh uses ...

Setting blueprint name as a copied blueprint node crashes editor

UE - Editor - UI Systems - Slate - Jun 1, 2016

Setting blueprint name as a copied blueprint node crashes editor Frequency 5/5 Crashreporter [Link Removed] Regression (no) issue (does) occur in 4.10.4 ...

In UE 5.4, some config variables are not getting saved correctly, due to the new User/Editor rules.

UE - Simulation - Physics - Jul 24, 2024

A lot of properties are not getting saved correctly to custom configuration files. This looks like that it can be cause by the FConfigContext::PerformLoad function. New conditionals have been added ...