Integrat PhysX crash fixes

UE - Simulation - Physics - Solver - Aug 24, 2021

UIScaleCurve float-point value in BaseEngine.ini lacks precision

UE - Editor - UI Systems - Slate - Jun 4, 2020

The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...

Screen Space Reflection Quality seems Inaccurate or Misleading

UE - Graphics Features - Jul 12, 2016

A user has reported the SSR quality on Macs has no visible difference between 60.0 to 100.0. I was able to confirm this is the case and also found this to be true on PC as well. I noticed that the ...

Double Properties break reset to default and inherited value propagation

UE - Gameplay - LWC - Apr 13, 2022

This is an issue with how FPropertyValueImpl::ResetToDefault works: it uses GetDefaultValueAsString to reset the default value. This is problematic because the LexToString function that is eventuall ...

[CrashReport] Crash CheckForWorldGCLeaks() - EditorDestroyWorld()

UE - AI - Sep 8, 2017

This is a somewhat common but longstanding Mac crash that has affected users since at least 4.13. Recently in 4.17.1, the crashes are all occurring in various ARKit projects User DescriptionsI add ...

Crash while using Geometry Scripting to add an Array of Vector 2D data to 'Append Buffers to Mesh' node UV0 input pin

UE - Graphics Tools - Modeling Tools - Jun 13, 2022

Geometry Scripting plugin isn't available for 4.27.2, and the behavior is the same 5.0.1. Crash while using Geometry Scripting to add an Array of Vector 2D data to 'Append Buffers to Mesh' node UV0 ...

World Partition Converter- Soft object pointers to actors kept in scripted sublevels are incorrectly remapped to the main world during in place conversion

UE - World Creation - Worldbuilding Tools - World Partition - Jul 1, 2022

From user:"We have ran into an issue with soft object pointer fixup/remapping with the World Partition converter. If you have a sublevel that contains a level script and an actor that is hard refer ...

[CrashReport] Linux crash - FLinuxSplashState::InitSplashResources()

UE - Platform - Linux - Oct 27, 2017

This is a trending Linux crash in 4.18. It seems to occur before a project loads. Callstack from Log[2017.10.27-08.31.13:659][ 0]LogInit: - Physical RAM available (not considering process quota) ...

Crash when exporting static mesh actor to FBX (Array index out of bounds)

UE - Editor - Content Pipeline - FBX - Apr 25, 2025

I set the Forced LOD Model on the mesh component > 1, then tried to export, this is what causes the crash. Here is my suggested fix, we just don't use Git or I'd do a PR: In the else() branch of FF ...

Final Gather Quality Post Process setting causes severe rendering issues in the Stack-O-Bot project

UE - Graphics Features - Lumen - Feb 24, 2022

When opening the Stack-O-Bot project in 5.0 Preview 1, the project has a rendering issue where bright shimmering lights appear all around the screen. I discovered that this is due to the PostProcess ...