Motion controllers do not appear to be tracked by sequencer when recording Note: there is already a recording in the project from a previous test Project link: [Link Removed] ...
OpenXR Thumbstick Up/Down/Left/Right Input Actions do not seem to fire. I tested on Quest 2, but it sounds like the problem may be all of OpenXR. ...
This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information about this crash. This was also experienced internally by Alex.P [Link Removed] ...
When Cast Shadow and Self Shadow Only in the Lighting Section of the Details of a mesh, the light will randomly hit the mesh even though it is in a shaded area. Light appears to flicker and will com ...
Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...
Using the Oculus Hand component in a blueprint pawn will cause the engine to crash. This occurs using the Native OpenXR with Oculus Vendor Extensions in the XR API. If the user switches to Legacy Oc ...
Set Active node does not appear to work for motion controllers. The node appears to have no effect on motion controllers ...
Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene. It may also be important to note that thi ...
Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...