Ribbon Type Data LOD Particles Do Not Change Initial Size

UE - Niagara - Sep 29, 2016

When creating an LOD for a particle system with a ribbon emitter. The ribbon emitter wont change its initial size in the higher level LOD. ...

Print String on Event Tick not working as expected with Cinematic Camera Actor in Blueprint

UE - Anim - Sequencer - Sep 29, 2016

Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...

SceneCapture2D Components when referenced on screen by UI widget will cause massive screen flickering in Standalone, Launched or Packaged Game

UE - Graphics Features - Feb 10, 2016

When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightl ...

Ambient Cubemap Will Not Render On Translucent Materials

UE - Graphics Features - Oct 3, 2016

When an ambient cubemap is assigned to a postprocess volume and enabled it will render on the surface of reflective opaque surfaces. The same settings will not render on a translucent surface. ...

Material billboards cannot be scaled

UE - Graphics Features - Oct 17, 2016

Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...

Crash Occurs When Using the Hide Bone by Name Node

UE - Gameplay - Oct 18, 2016

The editor is crashing when attempting to hide a bone using the Hide Bone by Name node after using the Set Master Pose Component. ...

Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances

UE - LD & Modeling - Terrain - Landscape - Oct 24, 2016

Disabling the 'Use Landscape Lightmap' when using procedural foliage, will skew the placed instanced meshes. Regression? Yes, this issue did not occur in the 4.13.1 release. ...

SHIFT+F1 Not Working in Standalone Game Mode

Tools - Sep 12, 2016

While in Standalone Game Mode, Selecting Shift + F1 does not return mouse control to the user as in previous versions of the Engine. ...

Realtime Rendering in Viewport Toggle not Working as Expected

UE - LD & Modeling - Terrain - Landscape - Sep 12, 2016

When switching editor modes Realtime rendering will always switch back to enabled unless you are in "Place" mode. While in "Place" mode the editor will remember your setting for Realtime rendering i ...

[Feature Request] IntPoint not exposed to blueprints

UE - Gameplay - Sep 13, 2016

IntPoint struct is not exposed to blueprints ...