When creating an LOD for a particle system with a ribbon emitter. The ribbon emitter wont change its initial size in the higher level LOD. ...
Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...
When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightl ...
When an ambient cubemap is assigned to a postprocess volume and enabled it will render on the surface of reflective opaque surfaces. The same settings will not render on a translucent surface. ...
Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...
The editor is crashing when attempting to hide a bone using the Hide Bone by Name node after using the Set Master Pose Component. ...
Disabling the 'Use Landscape Lightmap' when using procedural foliage, will skew the placed instanced meshes. Regression? Yes, this issue did not occur in the 4.13.1 release. ...
While in Standalone Game Mode, Selecting Shift + F1 does not return mouse control to the user as in previous versions of the Engine. ...
When switching editor modes Realtime rendering will always switch back to enabled unless you are in "Place" mode. While in "Place" mode the editor will remember your setting for Realtime rendering i ...
IntPoint struct is not exposed to blueprints ...