When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...
The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached. ...
LODs appear differently in each eye in VR when on the edge of a distance where the LODs would change. It appears that the Distance that is used to determine what level of detail an object should be ...
Listen servers that do not have a microphone hooked up are dropping clients that do have microphones when the client attempts to transmit voice. The log contains the following errors: [2017.03.28- ...
incorrect tool tip for "Convert Screen Location to world Space" node ...
Workaround: Navigate to and open the newly-created level in the Content Browser prior to LaunchOn. After using the Save Current As tool, Game runs into error when trying to LaunchOn. Editor display ...
A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...
Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example) ...
Error message: Fatal error: [Link Removed] [Line: 1959] /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap still around trying to load ../../../Engine/Content/Maps/Templates/Templ ...
Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors. This seems to be contained to Child Actor Components that are inherited by a Child Actor Clas ...