Syncing Font Assets through Subversion can cause a crash

Tools - Jun 5, 2017

A licensee is having issues syncing their fonts folder from within the editor using Subversion. This issue only occurs with their Fonts folder; with the callstack they supplied, this leads me to bel ...

Changing the value of a parent class variable does not update after hot reload

UE - Gameplay - Blueprint - Mar 4, 2015

When the value of a variable defined in a parent class is changed inside of the child class, the value is not updated in a BP of the child after hot reloading. ...

Transforming inherited component in editor will crash

Tools - Mar 6, 2015

When a component inherited from code is transformed in any way with the viewport controls (arrows, rotation sphere, scale boxes) the editor will crash. Using the value boxes to set the transform do ...

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling

UE - Gameplay - Player Movement - Nov 26, 2014

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...

Fix SourceLength to be tangent to spot light axis

UE - Graphics Features - Mar 4, 2015

Nested component subobject visualization and defaults editing is not working properly.

UE - Gameplay - Components - Jul 28, 2016

Currently it is only partially possible to edit nested component subobjects, but not in a way that's consistent with how top-level component subobjects are edited (both Blueprints and IWCE). This is ...

If using Launcher build, Advertising Identified (IDFA) code for iOS can NOT be disabled by project settings

UE - Platform - Mobile - Jun 18, 2019

By [Link Removed], user can disable IDFA without customizing engine code. But, if using Launcher build, the added settings( Enable Advertising Identified(IFFA) ) does NOT work correctly. Because eng ...

Cook fails when a MetaSound Source object is referenced utilizing FObjectFinder in C++

UE - Audio - MetaSounds - Apr 27, 2022

Android Cook fails when a MetaSound Source object is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3 UATHelper: Cooking (Android (ASTC)): LogInit: Display: LogMetaSound: Error: Target int ...

Mouse loses focus after setting show mouse cursor to true and clicking anywhere on screen

UE - Gameplay - Input - Nov 17, 2014

If the mouse is toggled to show by using "Set Show Mouse Cursor" and then the user clicks in the window the mouse will lose focus (the camera will no longer freely track the mouse) ...

No log files are being created for Windows Shipping builds

Tools - Dec 26, 2014

When you package a project for Windows Shipping, The project will not generate a log file when the .exe project is played. The project will generate a log file if you package the project in the De ...