[CrashReport] UE4Editor_VulkanRHI!VulkanRHI::VerifyVulkanResult() [vulkanutil.cpp:357]

UE - Graphics Features - Nov 10, 2017

This is a low frequency crash that has occurred since at least 4.14 User DescriptionsStarted with vulkan.. crashed immediately.Activated vulkan, and moved around. Only that.I imported a 3d model in ...

Audio Persists and App becomes Unresponsive when Opening Map and Calling Movies to Load

Media Framework - Nov 17, 2016

A licensee is experiencing odd behavior when using custom code to call a loading movie when opening/loading a level. The licensee has implemented a loading movie to play when calling a map to open ...

AR Core - Apps with Candidate image result in black screen on first launch

UE - Platform - XR - Jan 20, 2020

On first launch of an AR app with Android the camera passthrough will render black. This also happens if an app is minimized and re-opened. This will not repro if there is no candidate image assign ...

Slowly flickering display in GearVR

UE - Platform - XR - Jul 12, 2017

The appears repeatedly in the log:[2017.07.12-14.57.06:022][ 4]LogHMD: Initializing OVRPlugin session [2017.07.12-14.57.06:652][ 4]LogHMD: Setting user focus to game viewport since session status ...

ARM64 projects crash on device with Signal 11 with GooglePlay plugin enabled

UE - Platform - Mobile - Sep 20, 2016

When launching ASTC ARM64 packaged project onto S7, it'll crash with Signal 11. It seems very similar to [Link Removed]. ...

Editor crashes during launch to Galaxy Note 4

UE - Platform - Mobile - Sep 29, 2016

Editor seems to crash upon launching to a Galaxy Note 4 with the following error: [2016.09.28-15.52.40:824][-7215064]Assertion failed: Assertion failed: [Link Removed] [Line: 1147] May be relate ...

Deploying a project with Portrait orientation will appear stretched on the Nvidia Shield Tablet

UE - Platform - Mobile - Mar 3, 2015

When I deployed a first person template project to an Nvidia Shield Tablet with Portrait Orientation enabled, The screen appeared stretched and the analog stick were unable to be used. Tested on t ...

Using the CVar `Shot` causes artifacts in the screenshot with GearVR

UE - Platform - XR - Mar 7, 2016

When using the CVar for `Shot` the produced image saved in the screenshots folder of the project on the device will has artifacts that are not the image taken. This happens when using a Gear VR Proj ...

FPS drop when deploying to a Mobile device

UE - Platform - Mobile - Feb 27, 2015

The FPS drop off of this users project is significant between version of UE4. I tested this issue on a Samsung Galaxy Note 10.1 2014 edition. I also tested on a iPad air 2 on 8.1. There was a sig ...