The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...
Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...
a fix was proposed in the UDN but it needs to be tested and revised ...
Using MotionMatching with a PoseSearchSchema with a Trajectory grouping. The query gets rotated to match the capsule/mesh component instead of the offset root/actual location of those bones/trajecto ...
When View Changelists window is opened, users are reporting slowdowns from actions such as moving actors (external actors). ...
GPU Lightmass does not support bounce lighting from landscapes, but CPU Lightmass does. ...
After assigning Keyboard Shortcut for New Editor Window (PIE) as "F3" and returning to Viewport and selecting "F3" to open New Editor Window (PIE), continuing to repeatedly press F3 results in the e ...
This problem did not occur in 4.27.0. Animation is not output when outputting a hierarchical structure. Actor(A) ┗Actor(B) ┗Actor(C) This is how the attachments are registered, and the ke ...
When exporting from SpeedTree with LODs + billboard, It seems that a warning is issued by including a material used only by Billboard. Is there a way to deal with it? ...