This seems to occur because the PendingNetGame is not destroyed when the instance browses to the new level to start listening. In UEngine::LoadMap, UWorld::SetGameMode will create the game mode, pro ...
When attaching a component to a camera in the Character, setting its relative location is causing the relative rotation to fluctuate by 2-4 degrees depending on the rotation of the camera component. ...
While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...
Texture Compression Quality vs. Speed settings menu description and Tooltip do not match. ...
Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...
Niagara Sphere Location module ignores Coordinate Space setting in its Offset. Tested in: 4.24.3 CL#11590370, 4.25P6 CL#12611535, 4.26 CL#12767035 *Attached is the users workaround and video d ...
If a static mesh is rotated 180 degrees, it is made slightly smaller than it usually is. There are some other degrees that can give the same effect without the shrinking, such as 540. Regression?: ...
When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...