Engine crashes with AudioMixer if the sound is disabled in the system

UE - Platform - Linux - May 16, 2019

Seems like failure to init SDL device is not being properly propagated and something on the higher level keeps pushing commands to the (non-existent?) audio thread. Paging also [Link Removed] and [ ...

Beam Emitter exhibiting lagging behavior when attached to Camera in BP

UE - Gameplay - Sep 26, 2014

Beam Emitter attached to a camera in a blueprint is showing lagging behavior at source and target locations ADDITIONAL NOTES: Have tried to eliminate the lagging through locking source and target w ...

Launching a specific UDN Project with Vulkan Support enabled crashes launching on Quest

UE - Platform - XR - Jul 30, 2020

When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...

When the value of the TMap variable of the child blueprint is changed and compiled, it will restore to the default value of the parent blueprint.

UE - Gameplay - Blueprint - Sep 1, 2021

For TMap variables of type struct created in blueprint, if change the default value in child blueprint and compile, it will restore to the default value of the parent actor. This problem does not o ...

Crash on IOS with spotlight shadow

UE - Platform - Mobile - Apr 13, 2023

Legacy Fbx: Importing multiple skeletalmesh put all of them in the same package.

UE - Editor - Content Pipeline - Import and Export - Oct 26, 2023

PCG causes crash when UGrassInstancedStaticMeshComponent is set as a mesh entry for the static mesh spawner node

UE - World Creation - Procedural Tools - PCG Component - May 16, 2024

PCG causes crash when UGrassInstancedStaticMeshComponent is set as a mesh entry for the static mesh spawner node. ...

Baking lighting on Nanite landscape crashes the editor

UE - Graphics Features - May 23, 2024

When static lighting is baked using CPU lightmass for a nanite-enabled landscape it causes an editor crash with this assert: ...\Lightmass.cpp] [Line: 546] Attempting to add the same material twice ...

Add Substrate Material Support to Lumen Performance Overview

UE - Graphics Features - Substrate - Feb 10, 2025

There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...