A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...
The Shift + Leftclick selection range appears to break when selecting something in the World Outliner first followed by clicking something in the Viewport and then shift selecting a range back in th ...
Incorrect material element indexes when importing multiple meshes in the same FBX. If you re-import the mesh that has the incorrect material element index it will correct itself. Seems similar to [ ...
When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...
The licensee sent us a BP that can't be nativized correctly on UDN. The nativized BP has wrong paths and causes a crash. ...
Using Attach To Component and Detach From Component with the Keep World option for the Location/Rotation/Scale rules does not replicate properly to clients. This does work when using AttachToActor a ...
It seems that preview meshes of Skeleton/Animation can't be saved correctly. I had changed a preview mesh and had saved it, but after reopening the project, the setting was ignored and the preview ...
When creating a child Blueprint class and displaying the inherited variables from the parent, any tooltip text created does not show. ...
Metallic materials get darker when directional light is set to movable. In 4.19 the same material will render dark in all mobility of the directional light. Found in 4.19 CL# 4033788, 4.20 CL# 4233 ...
Refraction depth bias in Material Instances will not update to Parent Materials value. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4299102 Expected from user:Refraction Depth Bias sh ...