FBX: Camera imports to Matinee with skewed position and rotation

Tools - Jan 21, 2016

When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...

Morph Target Previewer does not refresh during Reimport

Tools - Jun 19, 2018

Reimporting an asset with Morph Targets does not refresh the Morph Target Previewer. Any newly-imported Morph Targets appear to not have been imported. Closing and reopening the Skeletal Mesh Editor ...

Reimport FBX does not correctly update frame-rate

UE - Anim - Runtime - Apr 2, 2024

This is an issue with the sequencer model, it does not clear its bPopulated flag so doesn't allow for changing the frame-rate to a non-compatible (multiple/factor off FPS). ...

Reimporting of skeletal mesh results in a scrambled skeletal mesh

UE - Editor - Content Pipeline - Import and Export - Oct 17, 2025

When we reimport our skeletal meshes with updated FBXs, the resulting skeletal mesh is scrambled up. See Scrambled.jpg attached. This does not affect every single reimport but happens randomly. W ...

Maya Generated FBX Files Fail to Import Properly into UE 4.10

Tools - Nov 24, 2015

The same animation FBX file generated from Maya will import correctly into UE4.9 but incorrectly into UE4.10. Moreover, if you generate an FBX from the animation that was successfully imported from ...

FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled

Tools - Aug 23, 2016

FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled I've found that you can name objects with identical names(For example, "Test") in 3DS Max or Maya (they must be under differe ...

LIVE: EDITOR: FBX: Combined Meshes Flag does not work when importing multiple LODs in a single FBX

UE - Editor - Content Pipeline - Import and Export - Oct 10, 2014

BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When importing a mesh into the editor if there are multiple LOD setup meshes in a single FBX they will not import as a single asset w ...

[Crash]-[Reimport] - Crash on reimporting CAD file with deleted light sources

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 6, 2018

Imported FBX causes a crash

Tools - Apr 22, 2016

Edit MattK: This seems like more of a cooking issue than an fbx issue. The crash is related to nav collision When adding a FBX import into your project, if you do not close the project out and ope ...

Interchange static mesh import convert to reimport and fail to assign material changes.

UE - Editor - Content Pipeline - Import and Export - Mar 4, 2025

Hello, When reimporting an FBX using interchange, the material are reapplied and we are stuck with the old properties. We are calling interchange by code, but we were able to repro by doing a reimp ...