Particle Bounds Don't Update Correctly After Moving Particle Component Via BP

UE - Graphics Features - Mar 30, 2017

It appears that particle components don't update their bounds correctly when they are moved in a scene. If a particle emitter isn't currently visible at the start of the game it will remain culled. ...

Trying to load a missing map causes a crash in a packaged game

UE - Gameplay - Blueprint - Mar 30, 2017

This jira was originally filed for "Calling a remote event on a streaming level appears to cause a crash in a packaged game" but the actual crash reproed has to do with trying to load into a nonexis ...

Material Reroute nodes do not work for Texture Object Parameters

UE - Rendering Architecture - Materials - Mar 31, 2017

The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough. ...

Mesh Flicker when Two Bone IK is stretched

UE - Anim - Rigging - Mar 31, 2017

Mesh Flicker when Two Bone IK is stretched ...

BP - Editing defaults on a nested subobject of a component inherited from a native parent class won't preserve those defaults when the BP is instanced.

UE - Gameplay - Components - Jan 19, 2017

I think the issue is that in GetInstancedSubobject() (CoreNative.cpp), the following bit of code is not considering that the instanced subobject might be outered to another instanced subobject withi ...

Can't move pivot on planes.

Tools - Apr 7, 2017

Vertex snapping doesn't seem to work well for certain geometry setups. This is most noticeable in planes or other flat geometry. ...

Components defaults not updating on hot reload

UE - Gameplay - Blueprint - Apr 11, 2017

Certain values, when changed in code, are not updated in a hot reload. For example, changing the Target Arm Length of a spring arm component will updated after hot reload, but changing the Scale do ...

Engine level Plugins prevent content projects from cross-compile packaging on binary engine

UE - Foundation - Core - Apr 11, 2017

Content only (blueprint) projects are able to compile for Linux from Windows using a binary engine from the Lanucher. When a plugin is added to an engine for use across multiple projects, including ...

AI Controller Possess Function Called When Opening a Character Blueprint with AutoPossessAI Set to Spawned

UE - AI - Apr 11, 2017

AI Controllers' Possess function is being called when opening a blueprint that has the Auto Possess AI option set to Spawned. ...

Actor Not Ticking on First Streaming Level Load When Using Level Streaming Volume

UE - Gameplay - Apr 11, 2017

Actor's do not appear to be ticking when a level is first loaded when using a Level Streaming Volume. The Tick event will fire on the second and subsequent attempts. Edit: After further testing, th ...