Cannot update Collision profile of Cloth Assets

UE - Simulation - Physics - Character - May 12, 2017

Cannot update Collision profile of Cloth Assets. From what I can tell, the collision profile is embedded in the Clothing Asset when it's created. However, if you change your physics asset and want ...

Construct Object node can not set ExposedOnSpawn delegate

UE - Gameplay - Blueprint - May 12, 2017

When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...

Copy/paste of multiple components in attachment hierarchy distorts transform values

OLD - Enterprise - May 18, 2017

When multiple components in an attachment hierarchy are copy and paste, the result is the new group has a distorted shape from the original. This issue may be related to [Link Removed] and is affec ...

Soft Contraint's Stiffness and Damping settings don't affect anything

UE - Simulation - Physics - May 19, 2017

The settings for "Stiffness" and "Damping" in the Soft Constraint setting for Physics Constraints doesn't seem to have an effect on anything. Regression?: No This also occurred in 4.14 ...

CLONE - Editor Crash on Mac after creating blueprint structure

UE - Gameplay - Blueprint - May 19, 2017

Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...

Post Process volume change Unable to PIE and Crash

Tools - May 30, 2017

There is a compound issue with using the post process volume. Editing the value by using the mouse or dragging on the color wheel does not trigger this issue. Using the keyboard to edit this value c ...

Packaging a plugin for iOS fails when using remote build from a Windows PC

UE - Platform - Mobile - May 31, 2017

Packaging a plugin for iOS fails when using remote build from a Windows PC. This may be related to [Link Removed]. ...

Warning on Modify Bone when targeting a Virtual Bone

OLD - Anim - May 31, 2017

Warning on Modify Bone when targeting a Virtual Bone ...

Inconsistency when dragging a sequence into a Master Sequence

UE - Anim - Sequencer - May 31, 2017

Inconsistency when dragging a sequence into a Master Sequence ...

SceneDepth Materials Rendering Black

UE - Graphics Features - Jun 2, 2017

Scene Depth materials are rendering completely black. See the attached screenshots for comparisons between 4.15.3 and 4.16. This issue did not occur in 4.15.3, this is a regression. ...