Line Trace's chained together into a ricochet do not work on all normal directions

UE - Gameplay - Jan 27, 2015

Line Trace's chained together into a ricochet do not work on all normal directions. They seem to fire inside of the object. The blueprint setup in screenshot #2 is in the MyCharacter bp. ...

A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it

UE - Gameplay - Blueprint - Mar 8, 2015

A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it. Reproduced in 4.7.2 binary. Could not test in Main due to [Link Removed] ...

Selecting all actors and copying receives "Actor [name] is referenced by another Actor, do you really want to delete it?

Tools - Sep 22, 2016

Selecting all actors and copying receives "Actor [name] is referenced by another Actor, do you really want to delete it?". This seems to only happen if one of the actors is referencing another actor ...

Scene Capture 2D Actor causes Flickering on Windows 10 when Launched in Standalone

UE - Graphics Features - May 2, 2016

Screen/Playable window flickers when playing in Standalone on Windows 10. A few users are reporting this issue which is exclusive to Windows 10 and Standalone mode. There is another issue the could ...

Blueprint Viewport Not Updating When Destructible Mesh Component is Assigned a Mesh

UE - Simulation - Physics - Destruction - Apr 18, 2016

When you add a Destructible Mesh to a Destructible Mesh Component inside of a blueprint, the viewport is not updated with the new mesh. If you add the blueprint to the level and then open the bluepr ...

4.14 Launcher version ships with UE4-VulkanRHI*.a but requires Github source

UE - Platform - Mobile - Nov 7, 2016

Launcher build ships with VulkanRHI Android binaries but do not seem to support Vulkan on Android from the launcher build without source. ...

OSVR Attempts to initilize when no runtime installed and during packaging for GearVR

UE - Platform - XR - Apr 28, 2016

Full log attached below: During packaging many log show that it is trying to initialize and i do not have the runtime installed. Snippets from a portion of the log[2016.04.28-15.05.46:033][ 0]OSV ...

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0

UE - Gameplay - Oct 6, 2016

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0 User Description: Explanation : I am trying to create a Badminton Game for fun and while I was trying to han ...

Difference in Physics on Client in Standalone vs PIE

UE - Networking - Dec 3, 2015

Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...

Failed Skeletal Mesh "reimport" can cause asset to be deleted entirely

Tools - Dec 8, 2015

When you attempt to import an FBX with the same name as another asset in the same folder, it asks to overwrite it. Many users and licensees use this method over our "Reimport" options because there ...